Lunch break dancer

21 May 2011
how it was made? No Comments

In general terms, I would like to tell about creating my ActiveDen Lunch Break dancer animation. This is vector sequense which I made with 3DS Max help. First we must build the geometry of the future dancer. Because our character is strongly formalized there no needed small details in the construction. Also, I have decided not to bother with the creation of complex polygonal mesh for skinning the skeleton, but instead use the primitives. Bind to the bone will do with a simple linking.

So, start with a primitive called a capsule:

lunch_break_dancer

 

Then make something like a human person from a road sign:

lunch_break_dancer

 

With sphere primitive for head and modified capsules for torso:

lunch_break_dancer

 

Create standart 3DS Max biped skeleton. Before this I freeze the geometry to avoid an occasional movements and made it transparent with “see-through” option:

lunch_break_dancer

 

Select the center of masses of biped and place inside of geometry:

lunch_break_dancer

 

For operations with the bones it need to enter figure mode:

lunch_break_dancer

 

Tune the skeleton bones with transform and rotation tools. It need to have the joints of the skeleton in fold limbs places. Initially I configured only one (right) side of the skeleton:

lunch_break_dancer

 

And then just copy-paste posture to other side to make it symmetrical. After that turn off the figure mode:

lunch_break_dancer

 

Now I use link tool to link bones with geometry. Clicking on bone then on geometry will create parents-child link. Arm bone to arm capsule primitive, head scull to head sphere primitive etc.:

lunch_break_dancer

 

Then I select any bone and add .bip file with mocap dance animation data. Different mocap data files can be found in web at many resources both paid or free:

lunch_break_dancer

 

This is what I get after adding a .bip file for biped:

 

After that I use Illustrate plugin for 3DS Max to render animation in swf vector sequence. Then I was made vector sign in Adobe Illustrator, rotate them with “extrude and bevel” effect and add the second vector character with pen tool:

lunch_break_dancer

 

Then import rendered sequence and vector sign in Flash. Here what I have:

This movie requires Flash Player 9

 

Also I draw the showel in Flash, add shadows and other details, collect elements to movieclips and add parallax effect for this movieclips with actionscript. Smooth movement by X-axis with mouse I did with the general formula: property = (target – property) / speed. After that I create soundtrack in Cubase SX3 using several VST instruments. This is photo of music creation in process:

Lunch Break dancer theme in process, Cubase SX3.

And this is complete soundtrack for animation:

 

That’s it! Now you can view complete animation with shadows, parallax effect and music here.

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